Nicolás Troncoso López (CHI 1982)
Computational Designer
Researcher at the FabLab of the University of Chile
Professor at the Faculty of Design of the Universidad del Desarrollo.
"I have been working with data for 12 years, it is my main source of matter, hence I use it to do work related to the notion of time in daily life, information and images that seem to be regular, but have been built through the conscious use of the randomness.
This job had led me to work for universities, museums, IT companies, and startups. I am currently working on the analogous result of the relationship between craftsmanship and the adaptation of new technologies for sketching practice as the main tool of creativity.
One of my disciplinary objectives as a designer is to teach creative programming, and encourage people to learn for themselves.
Focusing on building linguistic bridges between Latin American speakers and the nature of programming, helping to understand the notions of IT for creativity. "
Research
2022
FabLab Universidad de Chile - Residence: Generative Design with low tech infrastructure for regenerates ecosystems
2019
Design Faculty of Universidad del Desarrollo (CHI) Fund: Early Prototype of Data Visualization software for health faculties in latin america
2017
Mirador Interactive Museum: Generative images of brain growth for the neuroscience room
Teaching Experience
2021
Processing Community Day 20th Aniversary
2020
Worldwide Advisor Processing Community Day 2020 in PROCESSING FOUNDATION
Magíster en Diseño e Innovación Sostenible at Universidad del Desarrollo
Information Design and Data Visualization
2017 - 2019 Design Faculty at Universidad del Desarrollo
Design
Interaction Studio I, II; Information Representation; Creative Programming; Introduction to Programming.
2018 Award of scholarship for teacher improvement: Diploma in Data Science - Universidad de Chile
2017 Member career council design faculty; Award of funds for the Teaching Support Project.
2016 Professor of Excellence Award 2015 - Digital Design Degree - Universidad del Desarrollo; Digital Interaction Workshop I, II; Digital Expression II (Creative Programming prototype)
2015 Digital Expression II (Creative Programming prototype)
Courses taught in postgraduate and undergraduate
Master in Design and Sustainable Innovation Faculty of Design Universidad del Desarrollo
Information Design and Data Visualization:
In this course the student learns the fundamentals and basic knowledge of programming to execute simple exercises, understanding the logic of code language. The student understands the role that computing plays in solving problems and appreciates the use of the fundamental principles of modular and abstract design in various contexts. It is dictated in the Baccalaureate cycle, belongs to the 'Representation and Media' line and contributes to the development of competences: Observation and Conceptualization, Technological Tools and Production Processes.
Faculty of Design Universidad del Desarrollo
Creative Programming:
The Creative Programming course contains the elements for learning computer logic in programming languages for the realization, through an individual practical work, of highly complex graphic results, in digital and similar formats. Through personal work and group discussion, the student will develop creative processes and documentation towards the critical analysis of a changing contemporary environment around technological innovation.
Information Representation:
This course provides practical knowledge and critical skills linked to the visualization of information. The student analyzes complex data and information and applies criteria that allow him to define the most appropriate way to synthesize and expose them, to facilitate his understanding. Develop a critical and purposeful vision, addressing from conceptualization to the handling of specific tools that allow to collect and represent various types of data; from cartography and its geopolitical definition, to the visualization of dynamic data from di!erent sources.It is dictated in the Baccalaureate cycle, it belongs to the 'Representation and Media' line and contributes to the development of competencies: Information Hierarchy, Representation and Visualization, Technological Tools and Production Processes.
Introduction to Programming:
In this course the student learns the fundamentals and basic knowledge of programming to execute simple exercises, understanding the logic of code language. The student understands the role that computing plays in solving problems and appreciates the use of the fundamental principles of modular and abstract design in various contexts. It is dictated in the Baccalaureate cycle, belongs to the 'Representation and Media' line and contributes to the development of competences: Observation and Conceptualization, Technological Tools and Production Processes.